How do I save my opengl environment into 3DS Max 4 compatible file?

Dear all,

I have this problem of how to save my opengl model or maybe I should say the images I have in my screen into a file which can be read by 3D Studio Max 4. Anyone can help me?

regards,
songeb

I know there is a lot of code out there for loading models, not sure about saving them.

Are you trying to write your own 3D CAD program like 3D Studio Max or a model builder for it.

You could look at the code for loading 3D Studio Max files and use it as refrence for writing them.

Originally posted by songeb:
[b]Dear all,

I have this problem of how to save my opengl model or maybe I should say the images I have in my screen into a file which can be read by 3D Studio Max 4. Anyone can help me?

regards,
songeb[/b]