Is there a simple way to texture map a sphere created with gluSphere()?
use gluQuadricTexture( …, GL_TRUE)
to let OpenGL generate texture coordinates for the sphere or any other QuadricObj
Is there a simple way to texture map a sphere created with gluSphere()?
use gluQuadricTexture( …, GL_TRUE)
to let OpenGL generate texture coordinates for the sphere or any other QuadricObj