View Full Version : size of bmp while texture mapping
06-24-2001, 07:59 AM
i want to know what should be the maximum size of bmp file while mapping. what should be it's format 16-bit or 32-bit
( my card supports 16 & 32 bit )
06-24-2001, 08:46 AM
I'd advise you to stick to 16 bit for speed and compatibility reasons.
As for the size, you want to stick to a power of two. If possible all textures should be no more than 256*256. I normally use 128*128 or 256*256 for my textures.
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