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earth_walker
06-20-2003, 02:24 PM
The only way I know now is to use bitmap...
Thank you!

Sourpotato
06-20-2003, 04:14 PM
Originally posted by earth_walker:
The only way I know now is to use bitmap...
Thank you!


For win32,There are functions wglUseFontBitmaps and wglUseFontOutlines you can use .google them on how to use them.Nehe.gamedev.net
also has wonderful tutorial about the font


[This message has been edited by RunningRabbit (edited 06-20-2003).]

yaro_dup1
06-21-2003, 09:05 AM
Texture mapped fonts are usually faster.
Look at NeHe... (as above)

yaro

earth_walker
07-10-2003, 06:18 AM
Originally posted by RunningRabbit:

For win32,There are functions wglUseFontBitmaps and wglUseFontOutlines you can use .google them on how to use them.Nehe.gamedev.net
also has wonderful tutorial about the font


[This message has been edited by RunningRabbit (edited 06-20-2003).]

Thank you! I'm going to read the function.