I’d like to know what’s the simplest way of using an arbitrary image file for texture mappable object, or if anybody has a simpler or better way to go around texture mapping, please tell me how.
That’s hard backgroundwork, have a look at this forums archive or google “opengl texture tutorial” might be a good start.
Mikael
Hi,
Look at http://nehe.gamedev.net or www.gametutorials.com there are tutorials about tex. map.
yaro