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shantal
02-27-2002, 11:42 PM
i am new in this field and i,w like to learn about opengl interactive input

___________________________________
(s)scaling(user input xs and ys)

(r) rotation(user input (č)theta in degree)

-any combination of the above taken by 2and 3
multilevel undo function

-a reset function is needed to reset the object to its original position as read from the input file

screen output:
-i must draw the edges of each polygon that is input interactively

-for each transformation, i must first display the transformation matrix and then redraw the object using always pixel operation

plz,i need a big help

[This message has been edited by shantal (edited 02-28-2002).]

golgi apparatus
02-28-2002, 04:06 AM
Do you have a question or are you looking for someone to do all of this for you? This looks suspiciously like a homework assignment. If I've misjudged your post, please ask some specific questions.

nexusone
02-28-2002, 11:28 AM
There are some good examples of programming opengl at http://nehe.gamedev.net

The interaction of opengl is based on how you write your program, all this feature can be done with opengl. Opengl offers keyboard, mouse and other input options.
You just need to start learning how to program. http://www.opengl.org/discussion_boards/ubb/smile.gif


Originally posted by shantal:
i am new in this field and i,w like to learn about opengl interactive input

___________________________________
(s)scaling(user input xs and ys)

(r) rotation(user input (č)theta in degree)

-any combination of the above taken by 2and 3
multilevel undo function

-a reset function is needed to reset the object to its original position as read from the input file

screen output:
-i must draw the edges of each polygon that is input interactively

-for each transformation, i must first display the transformation matrix and then redraw the object using always pixel operation

plz,i need a big help

[This message has been edited by shantal (edited 02-28-2002).]



[This message has been edited by nexusone (edited 02-28-2002).]