Hi folks!
I have a grid rendered in my scene on which I apply a texture. But when I render the grid with its texture the texture has a different color then the original wood texture. It becomes pink
Hi folks!
I have a grid rendered in my scene on which I apply a texture. But when I render the grid with its texture the texture has a different color then the original wood texture. It becomes pink
before you render the texture, set color to white:
glColor3f(1., 1., 1.);
What your ambient, diffuse, specular light color?
Does the format parameter you pass to glTexImage2D match the actual format of the data you are uploading?