Hi,
I’ve tried to use glEnable(GL_DEPTH_TEST) & glClear(GL_DEPTH_BUFFER_BIT) for depth testing, but it’s not working at all! Does anyone have any ideas what I might be doing wrong?
Thanx
Hi,
I’ve tried to use glEnable(GL_DEPTH_TEST) & glClear(GL_DEPTH_BUFFER_BIT) for depth testing, but it’s not working at all! Does anyone have any ideas what I might be doing wrong?
Thanx
Hi !
Have you requested a depth buffer in the rendering context ?
Mikael
hey thanx!! =0)
duh what a stupid mistake…