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08-10-2000, 05:17 AM
I see people mention this stuff all the time on some 3d websites... usually with D3D. Does OpenGL has something like this?? Vertex lighting isn't that good, and heavy tesselating is a performance hit... are there any extensions on this? maybe from nvidia? what's the story?

Thr33d
08-11-2000, 07:41 PM
can a moderator pls close this thread as there is another just like it by same author which has replies.

thanx
-mike

(unless patricia has any objections)