View Full Version : Per pixel lighting

08-10-2000, 04:17 AM
I see people mention this stuff all the time on some 3d websites... usually with D3D. Does OpenGL has something like this?? Vertex lighting isn't that good, and heavy tesselating is a performance hit... are there any extensions on this? maybe from nvidia? what's the story?

08-11-2000, 06:41 PM
can a moderator pls close this thread as there is another just like it by same author which has replies.


(unless patricia has any objections)