Is there an OpenGL call to simply transform a point with the ModelView matrix (or with a generic matrix)? I don’t really want to have to deal with Feedback mode - all I want is to figure out where a particular point on the ‘x’ axis would end up given the current translation and rotation settings.
I understand it could all be done manually…but it’s such a basic function that I would assume that it exists somewhere in OpenGL…
[This message has been edited by IgnoranceIsBliss (edited 11-24-2002).]