can not compile

I do not know what the problem is here, it is simple sample code from the tutorial website in the openGL site.

  
//
// GLSAMPLE.CPP
//  by Blaine Hodge
//

// Includes

#include <windows.h>
#include <gl/gl.h>

// Function Declarations

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);

// WinMain

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, 
				   LPSTR lpCmdLine, int iCmdShow)
{
	WNDCLASS wc;
	HWND hWnd;
	HDC hDC;
	HGLRC hRC;
	MSG msg;
	BOOL quit = FALSE;
	float theta = 0.0f;
	
	// register window class
	wc.style = CS_OWNDC;
	wc.lpfnWndProc = WndProc;
	wc.cbClsExtra = 0;
	wc.cbWndExtra = 0;
	wc.hInstance = hInstance;
	wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
	wc.hCursor = LoadCursor( NULL, IDC_ARROW );
	wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
	wc.lpszMenuName = NULL;
	wc.lpszClassName = TEXT("GLSample");
	RegisterClass( &wc );
	
	// create main window
	hWnd = CreateWindow( 
		TEXT("GLSample"), TEXT("OpenGL Sample"), 
		WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
		0, 0, 256, 256,
		NULL, NULL, hInstance, NULL );
	
	// enable OpenGL for the window
	EnableOpenGL( hWnd, &hDC, &hRC );
	
	// program main loop
	while ( !quit )
	{
		
		// check for messages
		if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE )  )
		{
			
			// handle or dispatch messages
			if ( msg.message == WM_QUIT ) 
			{
				quit = TRUE;
			} 
			else 
			{
				TranslateMessage( &msg );
				DispatchMessage( &msg );
			}
			
		} 
		else 
		{
			
			// OpenGL animation code goes here
			
			glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
			glClear( GL_COLOR_BUFFER_BIT );
			
			glPushMatrix();
			glRotatef( theta, 0.0f, 0.0f, 1.0f );
			glBegin( GL_TRIANGLES );
			glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( 0.0f, 1.0f );
			glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 0.87f, -0.5f );
			glColor3f( 0.0f, 0.0f, 1.0f ); glVertex2f( -0.87f, -0.5f );
			glEnd();
			glPopMatrix();
			
			SwapBuffers( hDC );
			
			theta += 1.0f;
			
		}
		
	}
	
	// shutdown OpenGL
	DisableOpenGL( hWnd, hDC, hRC );
	
	// destroy the window explicitly
	DestroyWindow( hWnd );
	
	return msg.wParam;
	
}

// Window Procedure

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	
	switch (message)
	{
		
	case WM_CREATE:
		return 0;
		
	case WM_CLOSE:
		PostQuitMessage( 0 );
		return 0;
		
	case WM_DESTROY:
		return 0;
		
	case WM_KEYDOWN:
		switch ( wParam )
		{
			
		case VK_ESCAPE:
			PostQuitMessage(0);
			return 0;
			
		}
		return 0;
	
	default:
		return DefWindowProc( hWnd, message, wParam, lParam );
			
	}
	
}

// Enable OpenGL

void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
{
	PIXELFORMATDESCRIPTOR pfd;
	int format;
	
	// get the device context (DC)
	*hDC = GetDC( hWnd );
	
	// set the pixel format for the DC
	ZeroMemory( &pfd, sizeof( pfd ) );
	pfd.nSize = sizeof( pfd );
	pfd.nVersion = 1;
	pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
	pfd.iPixelType = PFD_TYPE_RGBA;
	pfd.cColorBits = 24;
	pfd.cDepthBits = 16;
	pfd.iLayerType = PFD_MAIN_PLANE;
	format = ChoosePixelFormat( *hDC, &pfd );
	SetPixelFormat( *hDC, format, &pfd );
	
	// create and enable the render context (RC)
	*hRC = wglCreateContext( *hDC );
	wglMakeCurrent( *hDC, *hRC );
	
}

// Disable OpenGL

void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
	wglMakeCurrent( NULL, NULL );
	wglDeleteContext( hRC );
	ReleaseDC( hWnd, hDC );
}

I get these errors:

 
------ Build started: Project: RTS, Configuration: Debug Win32 ------
Compiling...
glsample.cpp
c:\web2\game\rts\rts\glsample.cpp(104) : warning C4244: 'return' : conversion from 'WPARAM' to 'int', possible loss of data
Linking...
glsample.obj : error LNK2019: unresolved external symbol __imp__glPopMatrix@0 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glEnd@0 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glVertex2f@8 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glColor3f@12 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glBegin@4 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glRotatef@16 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glPushMatrix@0 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function _WinMain@16
glsample.obj : error LNK2019: unresolved external symbol __imp__wglMakeCurrent@8 referenced in function "void __cdecl EnableOpenGL(struct HWND__ *,struct HDC__ * *,struct HGLRC__ * *)" (?EnableOpenGL@@YAXPAUHWND__@@PAPAUHDC__@@PAPAUHGLRC__@@@Z)
glsample.obj : error LNK2019: unresolved external symbol __imp__wglCreateContext@4 referenced in function "void __cdecl EnableOpenGL(struct HWND__ *,struct HDC__ * *,struct HGLRC__ * *)" (?EnableOpenGL@@YAXPAUHWND__@@PAPAUHDC__@@PAPAUHGLRC__@@@Z)
glsample.obj : error LNK2019: unresolved external symbol __imp__wglDeleteContext@4 referenced in function "void __cdecl DisableOpenGL(struct HWND__ *,struct HDC__ *,struct HGLRC__ *)" (?DisableOpenGL@@YAXPAUHWND__@@PAUHDC__@@PAUHGLRC__@@@Z)
C:\web2\game\RTS\Debug\RTS.exe : fatal error LNK1120: 12 unresolved externals
Build log was saved at "file://c:\web2\game\RTS\RTS\Debug\BuildLog.htm"
 

thank you for the help

Did you link to opengl32.lib?

Add

#pragma comment(lib,“opengl32.lib”)

to your source code, or add the library name to your import list from the project options dialog.

Cheers.