View Full Version : Surfaces in OpenGL?

03-01-2003, 05:42 AM
This is a very rookie question... I'd like to know if it's actually possible to use surfaces in OpenGL just like in DX7.

03-05-2003, 10:19 AM
There isn't an API equivalent to DX surfaces in OpenGL. OpenGL sits at a slightly higher level than DX and provides for somewhat less flexibility with the benefit of being easier to develop with. All drawing/rendering operations use device contexts to access drawing surfaces or memory buffers.