View Full Version : Surfaces in OpenGL?
03-01-2003, 06:42 AM
This is a very rookie question... I'd like to know if it's actually possible to use surfaces in OpenGL just like in DX7.
03-05-2003, 11:19 AM
There isn't an API equivalent to DX surfaces in OpenGL. OpenGL sits at a slightly higher level than DX and provides for somewhat less flexibility with the benefit of being easier to develop with. All drawing/rendering operations use device contexts to access drawing surfaces or memory buffers.
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