View Full Version : User-Defined Breakpoint

02-09-2002, 02:11 PM
What do i get heap assert's after an openGL program closes? i'm using Win2000, and i just started with the beginning lessons in the Red book (i.e. white rect on black bk). Am i missing something, or is this normal (i know that the Halflife source code does this most of the time... maybe it's not so bad - although i do get a bunch of errors in the debug output)

02-09-2002, 04:29 PM
Hi !

No, it's not good, I would guess there is something wrong with your code, there is a possibility that you might have a problem with your OpenGL drivers of course, do you have the same problems with other OpenGL applications to ?