View Full Version : how do i keep a plane perpendicular to the camera?
i want to create a textured background on a plane who's normal stays perpendicular to the camera at all times. is that the best way? and how do i do it?
12-17-2002, 08:32 AM
I think what you're looking for is called "Billboarding". Here's a tutorial that was very helpful to me:
A Google search on "opengl billboard" should also turn up a lot of results.
Hope that helps.
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