View Full Version : Spoilt OpenGL Windows...

10-16-2002, 06:51 AM
I am using Windows XP and Visual Studio 6.0. I have installed necessary files (glut.h, glut32.lib, glut32.h) and when I try to pop-up (create) a window, it displays incorrectly. I mean, it looks like it is frozen, transparent and when you move it on the screen, some leftovers occur from the screens behind it.

It is really strange that I have another machine using Windows XP (Home Ed) + Visual Studio 6.0 but it displays correctly.

What is going on? Is it my graphics card? Or is it something else that I don't know...

10-16-2002, 08:38 AM
Is it set to be double buffer window?? If so, make sure you have a glutswapbuffers in the display routine..

Rob Fletcher
10-16-2002, 11:41 PM
Usual behaviour if you do not clear the window to your selected background colour.


10-17-2002, 02:05 AM
The man just told you that on another machine it works!

I guess it is a driver problem. Tell us your system specs, and the other test machine specs.