Need help with simple Open GL task

I would like to input B&W video at 30 fps, impose a color palette on each frame, and then blend it with an existing output buffer so as to build up a static image. I am new to Open GL, and would appreciate any advice about how one performs this simple task with Open GL.

Thanks!

Do you have a way of reading the frames in? If you already have a way of getting the data in, then doing what you describe should be fairly easy.

nehe.gamedev.net has tutors on blending in openGL and also playing video.

Originally posted by aardbearst:
[b]I would like to input B&W video at 30 fps, impose a color palette on each frame, and then blend it with an existing output buffer so as to build up a static image. I am new to Open GL, and would appreciate any advice about how one performs this simple task with Open GL.

Thanks![/b]