Does this just make the window full screen? (does it not actually change the screen resolution?)…
I mean if my computer is in 1024x768 and I set up…
glutInitWindowSize(640, 480); // 640 x 480
and then somewhere I call glutFullScreen()…
does that just strech my window out to full screen? I assume it does cuz when I run it I dont hear my monitor changing resolutions.
Any way around this? other than writing windows code?
But the same thing happened to my nVidia
GeforceIIMX card when the routine glutLeaveGameMode() was called.
Should i deal something else afterwards,or just leave that call alone?
btw,there seems not to be a reference of glutGameModeString,glutEnterGameMode,…etc
in glut spec.
In which white paper can i find it?I need more information.
thx!