View Full Version : glutFullScreen() ?
08-27-2001, 05:49 PM
Does this just make the window full screen? (does it not actually change the screen resolution?)...
I mean if my computer is in 1024x768 and I set up...
glutInitWindowSize(640, 480); // 640 x 480
and then somewhere I call glutFullScreen()..
does that just strech my window out to full screen? I assume it does cuz when I run it I dont hear my monitor changing resolutions.
Any way around this? other than writing windows code?
08-27-2001, 07:51 PM
Nevermind I found out how to use
glutGameMode to get full screen, but now the problem is when I exit I get an
Invalid page fault error..
TEST caused an invalid page fault in
module 3DFXOGL.DLL at 0167:6907ab82
Any idea why that would happen?
I even have this in my exit function...
My program doesnt even do anything yet so I'm fairly sure the glutGame mode is causing the error somehow.
08-28-2001, 08:18 AM
Try to get newer drivers for your Voodoocard. Or do it the better way and get a Nvidiacard ;o)
08-28-2001, 09:24 AM
But the same thing happened to my nVidia
GeforceIIMX card when the routine glutLeaveGameMode() was called.
Should i deal something else afterwards,or just leave that call alone?
btw,there seems not to be a reference of glutGameModeString,glutEnterGameMode,..etc
in glut spec.
In which white paper can i find it?I need more information.
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