[INFO] trace.call: glGetString(GL_VERSION) = "1.4 (1.5 Mesa 6.5.2)"
[INFO] trace.call: glGetString(GL_VENDOR) = "Mesa project: www.mesa3d.org"
[INFO] trace.call: glGetString(GL_RENDERER) = "Mesa GLX Indirect"
[INFO] trace.call: glGetString(GL_VERSION) = "1.4 (1.5 Mesa 6.5.2)"
[INFO] trace.call: glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
[INFO] trace.call: glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST)
[INFO] trace.call: glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST)
[INFO] trace.call: glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST)
[INFO] trace.call: glViewport(0, 0, 320, 240)
[INFO] trace.call: glMatrixMode(GL_PROJECTION)
[INFO] trace.call: glLoadIdentity()
[INFO] trace.call: glOrtho(0, 320, 240, 0, -1, 1)
[INFO] trace.call: glMatrixMode(GL_MODELVIEW)
[INFO] trace.call: glLoadIdentity()
[INFO] trace.call: glLoadIdentity()
[INFO] trace.call: glClearColor(0, 0, 0, 1)
[INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
[INFO] trace.call: glClearDepth(1)
[INFO] trace.call: glColor3f(1, 1, 1)
[INFO] trace.call: glTranslatef(0, 0, -0.5)
[INFO] trace.call: glBegin(GL_LINES)
[INFO] trace.call: glVertex2f(0, 0)
[INFO] trace.call: glVertex2f(320, 240)
[INFO] trace.call: glEnd()
[INFO] trace.call: glGetString(GL_VERSION) = "1.4 (1.5 Mesa 6.5.2)"
[INFO] trace.call: glGetString(GL_VENDOR) = "Mesa project: www.mesa3d.org"
[INFO] trace.call: glGetString(GL_RENDERER) = "Mesa GLX Indirect"
[INFO] trace.call: glGetString(GL_VERSION) = "1.4 (1.5 Mesa 6.5.2)"
[INFO] trace.call: glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
[INFO] trace.call: glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST)
[INFO] trace.call: glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST)
[INFO] trace.call: glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST)
[INFO] trace.call: glEnable(GL_TEXTURE_2D)
[INFO] trace.call: glEnable(GL_BLEND)
[INFO] trace.call: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
[INFO] trace.call: glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
[INFO] trace.call: glPixelStorei(GL_PACK_ALIGNMENT, 1)
[INFO] trace.call: glGenTextures(1, 0x8058db4 -> { 1 })
[INFO] trace.call: glBindTexture(GL_TEXTURE_2D, 1)
[INFO] trace.call: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
[INFO] trace.call: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
[INFO] trace.call: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x813f000 -> { })
[INFO] trace.call: glGetError() = GL_NO_ERROR
[INFO] trace.call: glViewport(0, 0, 320, 240)
[INFO] trace.call: glMatrixMode(GL_PROJECTION)
[INFO] trace.call: glLoadIdentity()
[INFO] trace.call: glOrtho(0, 320, 240, 0, -1, 1)
[INFO] trace.call: glMatrixMode(GL_MODELVIEW)
[INFO] trace.call: glLoadIdentity()
[INFO] trace.call: glLoadIdentity()
[INFO] trace.call: glClearColor(0, 0, 0, 1)
[INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
[INFO] trace.call: glClearDepth(1)
[INFO] trace.call: glColor3f(1, 1, 1)
[INFO] trace.call: glTranslatef(0, 0, -0.5)
[INFO] trace.call: glBegin(GL_LINES)
[INFO] trace.call: glVertex2f(0, 0)
[INFO] trace.call: glVertex2f(320, 240)
[INFO] trace.call: glEnd()
Apparently there are no stupid questions, just stupid people.