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bulldogs
01-24-2005, 07:43 PM
hi everyone

Was reading through a few tut's over @ Nehe and noticed 2 different techniques(bitmap & texture mapped) for rendering text to the screen.

If you where to make a FPS counter for an opengl app which would be the better way to go? or should i say which way will tax the system the least?

mikael_aronsson
01-24-2005, 11:09 PM
Texture mapped text has a good chance of being fastest