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11-15-2002, 02:08 PM
Is there any way that opengl users can avoid ordering of transparent objects before rendering and yet assure correctness ?
??

Nothing
11-15-2002, 02:11 PM
No!

You are welcome.

Nothing
11-15-2002, 02:16 PM
No!

You are welcome.

bakery2k
11-15-2002, 03:13 PM
YES!

Look at "order independent transparency" on developer.nvidia.com.

Nothing
11-15-2002, 04:32 PM
But Nvidia != OpenGL.

The process is not available to all platforms and requires atleast the hardware funtionality of an Geforce3.

OpenGL is not just M$ Windows and Geforce's.

bakery2k
11-18-2002, 01:57 AM
I am aware that this in nVidia only. But, it could be implemented using ARB_fragment_program, which is multi-vendor.
Also, the posted did ask for any way to achieve his aim. A blanket "No" is hardly very helpful.