How to get the world coordinate by the GL_MODELVIEW_MATRIX??? Because I need the world coordinate to set up the position of the listener by OpenAL.
Please Help!!!
How to get the world coordinate by the GL_MODELVIEW_MATRIX??? Because I need the world coordinate to set up the position of the listener by OpenAL.
Please Help!!!
Hello
Isn’t the position of the listener the same as the first 3 arguments you pass to gluLookAt? If you are not using gluLookAt you still have to position the camera somehow and that should be the coordinates.
Osku