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View Full Version : the Q texture coordinate, quad stretched in 2 dims



grasmo
01-24-2002, 03:43 PM
Hy!

I have a problem with OpenGL and the Q-Texture-Coordinate. My problem is that my Quad is not only streched in one direction, but in two. Here are some example coords(counterclockwise, beginning on the lower left):
(-10, -10, 0)
( 10, -5, 0)
( 6, 8, 0)
( -9, 10, 0)

I read already the (very good) article about the Q-Coordinate: http://www.r3.nu/~cass/qcoord/
which covers only the the one dimension stretch. There is an example picture on the page.
It would be very kind, if someone could help me.

grasmo