View Full Version : When is appropriate to call glReadPixels?
12-12-2003, 07:27 PM
I program in windows with MFC and want to read framebuffer. I initialized the RC with doublebuffer. I could get right buffer data if i called glReadPixels() just after SwapBuffers() in function CView::OnDraw().
But I always failed when i tried reading buffer by clicking menu to call glReadPixels().
Thank you for all kind fellow!
12-12-2003, 11:24 PM
Do you have an active rendering context ?
If you have something like:
wglMakeCurrent( dc, rc);
render opengl stuff
wglMakeCurrent( NULL, NULL);
Then you cannot execute any OpenGL code without make the rendering context active again with wglMakeCurrent().
Check the error code when you call glReadPixels (using glGetError).
[This message has been edited by mikael_aronsson (edited 12-13-2003).]
12-12-2003, 11:44 PM
That's the point. Thanks.
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