world coordinate system

i wanna show the initial viewing situation like the wca and the u v n axes how do i do that?

This will draw the world axis at 0,0,0

// draw axis

glDisable(GL_LIGHTING);

glLineWidth(5.0f);

glBegin(GL_LINES);

	glColor3f(1.0f, 0.0f, 0.0f);
	glVertex3f(0.0f, 0.0f, 0.0);
	glVertex3f(1.0f, 0.0f, 0.0);

	glColor3f(0.0f, 1.0f, 0.0f);
	glVertex3f(0.0f, 0.0f, 0.0);
	glVertex3f(0.0f, 1.0f, 0.0);

	glColor3f(0.0f, 0.0f, 1.0f);
	glVertex3f(0.0f, 0.0f, 0.0);
	glVertex3f(0.0f, 0.0f, -1.0);

glEnd();

glEnable(GL_LIGHTING);

i wanna draw he whole scene …and i want the wca to be aligned with window with origin being at left bottom corner