View Full Version : win32 fullscreen perspective

01-31-2001, 05:48 PM
is there some special way to set up a perspective view for a win32 fullscreen opengl app?
up until now ive been using glut and presumed setting up a perspective view for a fullscreen app was the same.
the code for perspective views i put under the WM_SIZE case in the windows message handler. is that right also?

01-31-2001, 07:07 PM
You set up the pespective the same way. I think that gluPerspective is the most used function for this. Check out the NeHe tutorials for OpenGL programs that is not using glut.

02-01-2001, 11:04 AM
k, thanks

02-01-2001, 07:47 PM
ok, where do i find the NeHe tutorials using opengl non-glut?

02-02-2001, 12:44 AM
there.... (http://nehe.gamedev.net/opengl.asp)