Acid-Chris

09-23-2002, 01:04 AM

Good Morning!

I have one question about matrix calculation for isometric views. Iam using a 4x4 floating point array. (typedef float Matrix_t[16])

How do i set each element in this array to get an isometric-like view? A little source snippet would help a lot! http://www.opengl.org/discussion_boards/ubb/wink.gif

I know, another way would be to rotate the current matrix stack twice with glRotatef(...), but i don't want to do it with the OGL functions.

Many thanks in advance,

- Christoph -

I have one question about matrix calculation for isometric views. Iam using a 4x4 floating point array. (typedef float Matrix_t[16])

How do i set each element in this array to get an isometric-like view? A little source snippet would help a lot! http://www.opengl.org/discussion_boards/ubb/wink.gif

I know, another way would be to rotate the current matrix stack twice with glRotatef(...), but i don't want to do it with the OGL functions.

Many thanks in advance,

- Christoph -