blender

07-16-2002, 05:24 AM

I'm implementing (or trying) an animation system for my models, but i'm beginning to lose my nerves and going to move to easier format (found a tutorial for ms3d).

While I was trying to implement the animation, I just used vectors and matrices, and i got close, but it didn't work on every model (dont ask).

So, I have heard talking about quaternions (couldn't even find that in finnish from a translation book), what are they?

And how are they used in animation techniques?

Secondly I would like to ask you, what kind of teching you have in other countries when talking about math? I mean, many peoples have said that they have learned matrix math in comprehensive school, when here in finland we are in the very basics of math.

That is annoying. I would like to learn those things now, but self studying is very difficult.

While I was trying to implement the animation, I just used vectors and matrices, and i got close, but it didn't work on every model (dont ask).

So, I have heard talking about quaternions (couldn't even find that in finnish from a translation book), what are they?

And how are they used in animation techniques?

Secondly I would like to ask you, what kind of teching you have in other countries when talking about math? I mean, many peoples have said that they have learned matrix math in comprehensive school, when here in finland we are in the very basics of math.

That is annoying. I would like to learn those things now, but self studying is very difficult.