View Full Version : How to use TEXTURE on predefined objects
HI! Does anyone know ho to put texture on OpenGL pre-defined (like sphere, cube etc.) objects?
Or in general, does somebody have an example of textured (3D) object (not check example from the guide book)
Thanks in advance,
06-17-2003, 02:40 AM
Is it the texture mapping you can't do or the 'pre defined'? objects?
06-17-2003, 11:25 PM
if the predefined object has texture coordinates (like glusphere or other objects in glu extension), you just have to load the texture and enable it before drawing the object !
If it hasn't texture coordinates, it's more complicated...
Chack the pre-defined object documentation to see !
06-19-2003, 11:12 AM
Are you using GLU quadrics to draw your sphere? If so, you need to call this:
Wel, it is clear to me now that one can apply textures on, for example, sphere made by gluSphere command. But stil, I do ot menage to apply it properly. Maybe I am not using parameters in the good way or something else. have to say that I am only a beginner, and you can see why http://www.opengl.org/discussion_boards/ubb/smile.gif
Do you have an example?
this is not an answer to your problem, but i too have had the same one. i can't understand textures either. did u get any sample code from elsewhere? if so, please help. thanx!
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.