View Full Version : How to use TEXTURE on predefined objects

06-16-2003, 01:40 AM
HI! Does anyone know ho to put texture on OpenGL pre-defined (like sphere, cube etc.) objects?
Or in general, does somebody have an example of textured (3D) object (not check example from the guide book)

Thanks in advance,


06-17-2003, 01:40 AM
Is it the texture mapping you can't do or the 'pre defined'? objects?

06-17-2003, 10:25 PM
if the predefined object has texture coordinates (like glusphere or other objects in glu extension), you just have to load the texture and enable it before drawing the object !
If it hasn't texture coordinates, it's more complicated...
Chack the pre-defined object documentation to see !

06-19-2003, 10:12 AM
Are you using GLU quadrics to draw your sphere? If so, you need to call this:

06-26-2003, 03:44 AM
Wel, it is clear to me now that one can apply textures on, for example, sphere made by gluSphere command. But stil, I do ot menage to apply it properly. Maybe I am not using parameters in the good way or something else. have to say that I am only a beginner, and you can see why http://www.opengl.org/discussion_boards/ubb/smile.gif
Do you have an example?

Best regards,

06-30-2003, 05:03 AM
this is not an answer to your problem, but i too have had the same one. i can't understand textures either. did u get any sample code from elsewhere? if so, please help. thanx!