OGL 2.0 development

Under Windows current OGL development with MS VC++ compiler is through linking standard opengl32.lib/opengl32.dll and using glext.h for extensions. How will we do this with ver 2.0??

I think we won’t. At all.
As soon as MS realizes their GL lib is obsolte and upgrades to GL2, GL7 will be on its way.

I don’t think I understand the question.

It will be done in the same way.

If you dont want to spend time writing code to get function pointers, then use an extension loading library like glew or glee and there are a few others.