Is it possible to invoke fragment program on
GL_TEXTURE_RECTANGLE_ARB texture ?
i tryed
running
!!ARBfp1.0
TEX result.color, fragment.texcoord[0], texture[0], rectangle; #tryed 2D aswell
END
but im getting invalid operand error
is it possible to use those two together ? if so how ? (simple replace of one color example would be very nice)