Whenever I enter game mode with the glutEnterGameMode() function, it disables hidden surface culling. It seems a bit wasteful that even though I tell it not to calculate hidden surfaces it still does.
Any ideas?
Whenever I enter game mode with the glutEnterGameMode() function, it disables hidden surface culling. It seems a bit wasteful that even though I tell it not to calculate hidden surfaces it still does.
Any ideas?