I need to draw a cross that indicates the rotation of the axes. Can i use this :
glPushMatrix();
glRasterPos2f((w/2),3*(h/4));
glBegin(GL_LINES);
glVertex3f(BlaBla…
glEnd();
Or is it not possible to translate to a 2D Point and draw a 3D Primitive at this point ?
Thanks in advance
Tom