Hi, I’d like to show my scene antialiased; I try this but seems not good (better but not great):
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
How can I do? Thanks
jide
April 8, 2006, 3:46pm
2
Check for ARB_multisample extension.
system
April 8, 2006, 4:46pm
3
mickey, i’m beginning to think that you’re a rascal. is it true? are you a rascal?
jide
April 9, 2006, 12:00pm
5
Because this is the way it’s got to be.
No I’m not a rascal. I’m a newbie;
Thanks for the question;
Rodrix
April 9, 2006, 5:52pm
7
Mickey I didn’t try it yet for my scene,
but check Nehe’s Tutorial:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46
If you don’t have any experience with Extensions maybe you’ll find it hard…
The demo works perfect, but I couldn’t compile it because I am missing the wglext.h file. If you are able to get it to work please PM me.
Good luck,
Cheers!
Rod
jide
April 10, 2006, 5:00am
8
Here is where you can access all the specs from all the extensions:
http://oss.sgi.com/projects/ogl-sample/registry/
I also advice you to use glew for managing the extensions.