Hi all,
I would like to ask is it possible that I try to limit the vision of the player by setting gluPerspective(30.0f,(GLfloat)width/(GLfloat)height, 4 1000.0f); and then set glFogf(GL_FOG_START, 0);glFogf(GL_FOG_END, 500.0f); to hide the clipping plane? As I want to use it to limit the vision to lower the number of triange visible to the player ...