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candy
03-13-2004, 08:46 AM
Hi all,

I would like to ask is it possible that I try to limit the vision of the player by setting gluPerspective(30.0f,(GLfloat)width/(GLfloat)height, 4 1000.0f); and then set glFogf(GL_FOG_START, 0);glFogf(GL_FOG_END, 500.0f); to hide the clipping plane? As I want to use it to limit the vision to lower the number of triange visible to the player ...

dorbie
03-15-2004, 01:13 PM
Yes, this is possible, and infact it is a very common technique. The key thing is to make sure your background color and fog color match so that the scene blends into the background in the distnce.