32 bit bmp

Hi.
I´m trying to load a 32 bit bmp, and i´m blocked, i had no problem loading 24 bit bmps, i changed GL_RGB to GL_RGBA and 3 to 4 parms. in glteximage2d, and i get an error i don´t even know how i loaded 24 bit bmps anymore.

AUX_RGBImageRec *LoadBMP(char *Filename)
{
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

    FILE *File=NULL;                               
    if (!Filename)                                
    {
            return NULL;                           
    }
    File=fopen(Filename,"r");                     
    if (File)                                     
    {
            fclose(File);
			
            return auxDIBImageLoad(Filename);      
    }
    return NULL;                                   

}

int LoadGLTextures()
{
int Status=FALSE;

    AUX_RGBImageRec *TextureImage[100];       
	int v=2;
    memset(TextureImage,0,sizeof(void *)*numtextures); 

	for (int lop=0; lop < numtextures; lop++){

		if (TextureImage[lop]=LoadBMP(textures[lop].nametex))
		{
			Status=TRUE;
            glGenTextures(1, &texture[lop]);

                glBindTexture(GL_TEXTURE_2D, texture[lop]);
		        glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
			    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
				if (lop==3){
				glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureImage[lop]->sizeX, TextureImage[lop]->sizeY, 0, GL_RGBA, GL_UNSIGNED_BYTE, TextureImage[lop]->data);
				}
				else
				{
				glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[lop]->sizeX, TextureImage[lop]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[lop]->data);
				}
				//return Status;
		}


        if (TextureImage[lop])
	    {
		        if (TextureImage[lop]->data)
			    {
				        free(TextureImage[lop]->data);
				}
				free(TextureImage[lop]);
		
		}
	};		return Status;

}

the fourth texture is the one in 32 bits.

Thanks

Mario Piazzesi

[This message has been edited by piazzesi (edited 12-23-2003).]

This is hardly an advanced question, so I’m moving the thread to the beginners forum.

Which error specifically do you get from glTexImage2D()?

– Tom