gluSphere missing faces at end

Using devc++, nvdia gt 6800, and game programming book.

They use the auxSPhere(), devc++ is missing the glaux.h files - think those are obsolete anyway.

When I draw using gluSphere(), there are faces missing at the end - looks like a pacman. I culled faces, it is definitely a hole there.

here is the code - please help - thank you.

           glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
            glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
			glLoadIdentity();
            
	    	glTranslatef(0.0f,0.0f,-24.0f);

            glPushMatrix ();
            glBegin (GL_TRIANGLES);
            glColor3f(1.0f, 0.0f, 0.0f);
            gluSphere(quadratic,8.2f,16,16);
            glEnd ();
            glPopMatrix ();
			
			glRotatef(45, 0.5f, 0.5f, 0.5f);
			glTranslatef(0.4f,0.2f,tk);
			glPushMatrix();
			glBegin (GL_TRIANGLES);
			glColor3f(0.0f,0.5f,1.0f);
			gluSphere(quadratic, 4.8f, 16,16);
            glEnd();
			glPopMatrix(); 

Figured it out, I don’t need glBegin() or glEnd() when calling the glu objects.

sorry for the inconvenience.