Next, do you think that it’s possible to use Dynamic Lightmapping instead of Per Pixel Lightning or it’s more powerfull to use LightMapping for static Light and Per Pixel Lightning for Dynamic Light.
Now, instead of a quad, we’ve implemented the Dynamic LightMapping into our Slug 3D Engine, but we don’t have a lost of performance and it’s not so bad
Now, instead of a quad, we’ve implemented the Dynamic LightMapping into our Slug 3D Engine, but we don’t have a lost of performance and it’s not so bad