jxruan
1
Are the gluNewQuadric and gluDeleteQuadric rendering-context-dependent? Should them be called only after wglMakeCurrent(*, *)?
Moreover, can one GLUquadricObj be used to render many different objects,such as
gluSphere(ob, …);
gluCylinder(ob, …); //‘ob’ is the same
Thx
[This message has been edited by jxruan (edited 08-29-2001).]
Hi !
You can allocate one and use it for all rendering as long as you don’t change the attributes.
As far as I know you can allocate it at any time, it’s just a structure that keeps some information about the current attributes.
Mikael
[This message has been edited by mikael_aronsson (edited 08-30-2001).]