I’d like to use a multidimensional array to store my textures, but I seem to have some trouble getting glGenTextures to work with it. I have a global variable
GLuint myTextures[8][30];
and down in my texture loading I call
glGenTextures( 8 * 30, myTextures );
however, when I try to compile it I get the error
cannot convert from ‘unsigned int [8][30]’ to ‘unsigned int’
It works fine with one dimensional arrays, and since there’s only 8 of the first one I made 8 seperate one dimensional arrays and it works fine. It would be a lot easier and cleaner, however, if I could use the multidimensional array. Can anyone give me some ideas on how to do this? Thanks in advance