Hi, I am trying to make seamless texturing in my OpenGL app. I am currently using different textures, 1 of the starting texture (sand), 1 of the inbetween texture (sand blending into grass) and 1 of the final texture (grass).
Is there any way to create the merged texture in OpenGL? So that the first fades into the last? I noticed the size increase in my app with all the textures ans was hoping for a way to create most of them from within OpenGl.
Hmm, not really. I dont want one image entirely faded over the other. If I could pass it for each line of each texture so the top one became more transparent towards the bottom, that would work.