I am working with surfaces defined by splines. Is there a way to make the NURBS interface create uniform instead of nonuniform splines? I’m assuming it has something to do with the knot sequence but I need some help.
I am working with surfaces defined by splines. Is there a way to make the NURBS interface create uniform instead of nonuniform splines? I’m assuming it has something to do with the knot sequence but I need some help.