stereo and auxiliary buffers

Does anyone know where I can find an implementation of opengl supporting stereo and auxiliary buffers, as the implementation supplied with win32 doesn’t ?

An implementation for WINDOWS? OpenGL on SGIs can. (<me smiles innocently while he waits for some very subtle point to kick in> )

Look on www.sterographics.com for
graphic card with Window stereoscpic support
implemented in drivers …

Or on my WWW for emulation of this mode by
interlaced output …
http://mysak.umbr.cas.cz/~husakm/Public/StereoOpenGL/StereoscopicOpenGLTutorial.htm

[This message has been edited by husakm (edited 12-28-2000).]