View Full Version : GLUT in Java?
09-24-2001, 10:26 AM
Is it possible to make an OpenGL game in Java using GLUT (or do I have to make it the NeHe style?)
09-24-2001, 10:27 AM
Java already has a realtatively easy-to-use windowing system. Why would you want to have a Java port of GLUT on top of that?
09-24-2001, 01:00 PM
So what do I have to use if I want to code OpenGL in Java (Somewhere I read about GL4Java, is this all?)
And is it as complicated as writing OpenGL applications in C++ (the whole window-handling stuff).
Sorry for these dumb questions but I'm pretty new to OpenGL.
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