Hi everyone!
I hope you all had a great week.
Let’s see if someone can help me with this puppy:
I am trying my fully-working 3D app on a college computer, and… everything is screwed up.
I got a 256 MB GForce Card at home and everything works like a charm. College’s computer characterists are unknown since they information is blocked ´by administrator´, but it´s a Pentium 4 (the case says it all ).
Here, in college´s computer, textures don´t load correctly, the skybox textures don´t show at all or either show themselves colored like rainbow strips. Almost no textures get rendered, and not any of my 3d objects get rendered either.
The only thing that loads correctly with textures is a cloud layer drawn on the fly, and a floor drawn on the fly. Textures and alpha blending work there. All glOrtho events are also drawn perfectly with correct textures. Those textures used in the 2d interface are the same texture maps used in the 3d scene. So the bitmaps are actually loaded, but they just don´t render.
Of couse -it runs at 60 fps- since it´s not drawing anything!
Can someone help me untangle this puzzle?
One of my hypothesis is that maybe the card doesn´t support glCall Lists? Is that possible?
However the skybox that is stored in a list, is actually drawn, however not textured. On the contrary, my pool table , that is in a list too, is not drawn at all, not even one vertex.
For reference, I am using two objects consinsting of almost 1000 faces each, and 5 bitmap textures of 3MB each for the skybox, and other 5 TGA textures of 2MB for the mountainbox. This runs at home, at 25 fps when looking directly at the objects, or 60 fps when looking otherwise.
Thank you so much in advance,
Rodrix