In my program, i have used from multitexturing technique
DrawQuad()
{
glNormal3f( 0,0,1);
glBegin( GL_QUADS );
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0,0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0,0);
glVertex3f(-1,-1,1);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 1,0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1,0);
glVertex3f(1,-1,1);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 1,1);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1,1);
glVertex3f(1,1,1);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0,1);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0,1);
glVertex3f(-1,1,1);
glEnd();
}
But when i want to translate ( or rotate )the textures, only one of the textures is translated( rotated ).I have used from the following code to transform the textures:
glMatrixMode( GL_TEXTURE );
glLoadIdentity();
glTranslatef( variable, 0.0f, 0.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0f, 0.0f, -6.0f );
DrawQuad();
glPopMatrix();
So what’s the problem?
Note:Multitexturing works correctly.
-Ehsan-