View Full Version : Exporting 3D models from 3D max to open GL program

09-01-2001, 05:53 AM
I was wondering how to Import 3D models to my Open GL program.. I know that its possible to create 3D models using algorithms, but I want to create More Complex models in 3Dmax and then use them in my program.... How can I do this ?????

09-01-2001, 07:17 AM
By searching the discussion board (link at top right).

09-01-2001, 08:32 AM
Well, at the begining you can try to export files from MAX in .ASE format.
That's an ASCII format.
To understand that format you can make a cube or somthing like that and export it to ASE format, then look at the resulting file.
Now you have to do an "importer" in your program. A parser or something like that... yes it's a boring work http://www.opengl.org/discussion_boards/ubb/frown.gif

You can try another ideas... there are some plug-in exporters from max, which you can customize it to export to your own format...
see: http://www.codercorner.com/Flexporter.htm


09-02-2001, 09:03 AM
Hi, the way I import my models right now is by exporting my 3DMAX model to .3ds format, and then importing and saving it with a nice program called MilkShape (.ms3d format). Why this way? Because NeHe has a lesson on how to import .ms3d models. It's tutorial 32 if I'm not mistaken. I suppose you know NeHe's site, if not visit http://nehe.gamedev.net ASAP! http://www.opengl.org/discussion_boards/ubb/smile.gif

09-02-2001, 09:06 AM
Oh yeah, MilkShape can be found here:

Have fun!

09-02-2001, 02:10 PM
THX Chiron for your Help... I will try Milkshape.

09-03-2001, 08:08 AM
http://p-squared.com/SpaceTime.asp has info on loading 3DS files directly into OpenGL using Visual C++.