Store 3D image bitmap after rendering

Can I dump the rendered image instead to display onto the screen ?
which format can I use for images ?

You can either render to a DIB or grab the pixel data from the framebuffer (glReadPixels)

the OpenGL.org FAQ page is a good place to look for info like this. For your particular problem, try:
[]http://www.opengl.org/developers/faqs/technical/miscellaneous.htm#misc0050](http://www.opengl.org/developers/faqs/technical/miscellaneous.htm#misc0050)

[This message has been edited by chennes (edited 07-18-2002).]