View Full Version : Store 3D image bitmap after rendering

07-18-2002, 07:15 AM
Can I dump the rendered image instead to display onto the screen ?
which format can I use for images ?

Michael Steinberg
07-18-2002, 08:32 AM
You can either render to a DIB or grab the pixel data from the framebuffer (glReadPixels)

07-18-2002, 10:01 AM
the OpenGL.org FAQ page is a good place to look for info like this. For your particular problem, try:
]http://www.opengl.org/developers/faqs/technical/miscellaneous.htm#misc0050 (http://www.opengl.org/developers/faqs/technical/miscellaneous.htm#misc0050)

[This message has been edited by chennes (edited 07-18-2002).]